Showing posts with label gaming. Show all posts
Showing posts with label gaming. Show all posts

Tuesday, 6 June 2017

Prey the game

Yo! Another game time XD, Sorry for the late post but hey, I have literally nothing to talk about at this point……so yeah.
This game is called “Prey”. In Prey, the player controls Morgan Yu while exploring the space station Talos I, in orbit around Earth–Moon L2, where research into a hostile alien collective called the Typhon is performed. As the Typhon escape confinement, the player uses a variety of weapons and abilities derived from the Typhon to avoid being killed by the aliens while looking to escape the station. The player gains access to areas of the station through a Metroidvania style of progression by acquiring key items and abilities, eventually allowing the player to fully explore the station in an open-world setting..
In March 2032, Morgan Yu is recruited by their brother Alex to join TranStar's research team on Talos I. However, while taking a series of tests prior to leaving for the station, one of the supervising doctors is attacked by a Typhon and Morgan is knocked out. Morgan wakes up again in their apartment, but quickly finds out that it is merely a simulated environment. It is 2035 and they have actually already been living on Talos I for three years. Morgan is then contacted by January, an Operator artificial intelligence that claims to have been built by Morgan. January warns Morgan that the Typhon have broken containment and taken over the station, killing the majority of the crew. It also reveals to Morgan that they had been testing neuromods for the past three years, with Morgan continually adding and removing them. However, a side effect of removing a neuromod is that the user loses all memories gained after installation of that neuromod, explaining Morgan's memory loss. January then claims that Morgan built it to help Morgan destroy Talos I, taking the Typhon and all of its research with it. Meanwhile, Alex contacts Morgan and pleads with them to instead build a special Nullwave device that will destroy the Typhon but leave the station intact, citing how their research is too valuable to lose.
As Morgan makes their way through the station, they come across other survivors which they may choose to help or not. Alex then tasks Morgan with scanning the Typhon "Coral" growing around the station, and discovers that the Typhon are building some sort of neural network. However, their attempts to study the neural network are interrupted when the TranStar Board of Directors learns of the containment breach and sends a cleanup crew to eliminate both the Typhon and any surviving station crew. After the cleanup crew is eliminated, Alex further analyzes the data and concludes that the Typhon are sending a signal into deep space to summon something. Suddenly, a gargantuan Typhon (called Apex) appears and begins to devour Talos I. Morgan is then given the choice of activating the station's self-destruct sequence or building the Nullwave device to defeat the Typhon.

If Morgan chooses to activate the Nullwave device, all of the Typhon on Talos I are destroyed and the station is left intact to allow further neuromod research. If Morgan chooses to activate the self-destruct, then the entire station explodes, destroying all of the Typhon with it. Based on Morgan's earlier choices, Morgan can either find a way to escape the station or is stranded and dies in the explosion as well.


In a post-credits scene, Morgan wakes up in a lab and learns that they are not the real Morgan, but instead a captured Typhon implanted with Morgan's memories in an effort to teach it human emotions and empathy. The real Morgan is long dead and the Typhon have already spread on Earth. Alex and his Operator assistants’ then judge "Morgan" based on the choices it made throughout the game. If "Morgan" failed to show human empathy, then Alex destroys it and starts the experiment over. If "Morgan" did show human empathy, Alex lets it go, whereupon it can choose to accept his offer to become an ambassador between the species, or kill him and join the rest of its kind in the extermination of humanity
Prey cover art.jpg
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Friday, 6 January 2017

Astroneer: The Game

This week,I'm going to "Review" a game name "Astroneer".Astroneer is a sandbox game. There is no set storyline or necessary goal to achieve, and the player is free to explore the land and play as they wish. However, there is still a survival element; as the player has basic needs that must be met. The player's oxygen levels drop overtime, and must be replenished. A lack of this will kill the player.[2]
The game has no enemies or dangerous creatures, but there are still dangerous occurrences that will set the player back by killing them or damaging their possessions. Some of the obstacles the player will have to face are dangerous floradust storms and falling from high locations. The game additionally lacks player versus player combat, which means that players do not have the ability to fight and kill one another (except via use of the terrain editing tool to bury or make another player fall).[2]
While there is no mandatory goal or mission to achieve, the main idea of the game is to colonize celestial bodies and harvest resources. There are different types of minerals the player can harvest; which allow players to improve their ship, their colony, their machines, or any of their other possessions. The player can construct machines, pods, habitats and other structures to aid in the process of mining and colonization.[3]
Another important point in Astroneer is exploration and salvaging. The player has the ability to terraform the land to their liking, which can be used at the player's discretion. On many planets, wrecks of spacecraft and former colonies can be found littering the surface, usually somewhat submerged in the terrain. The player can uncover these wrecks and salvage resources from them to be used. The player can also terraform to his or her will, allowing access to certain hard-to-reach locations. Every player is equipped with a deforming tool at the time of their spawn, and this tool is always available to use.[3]
The player has both power and oxygen bars, which will deplete in different ways. The player will slowly but constantly deplete their oxygen supply as they move around. The oxygen depletes faster depending on how fast or how much the player is moving. Oxygen will not regenerate unless the player is tethered to their spaceship or a vehicle either directly or via a chain of tethers. Power does not deplete unless the player uses certain objects, such as the deforming tool. When the player runs out of power, the flashlight on the spacesuit will automatically power off and nothing requiring power can be used. Power will regenerate slowly when unconnected to a ship, but when the player is connected to a base or vehicle, directly or via a chain of tethers, power can be transferred to them. The player will die without oxygen, but a lack of power will simply hinder their actions. Players can use objects like tanks (for oxygen) or batteries (for energy) to extend the length of time before total depletion.
The player creates tools and objects using an in-game 3D printer. The player's backpack is equipped with a small printer; however, the player must acquire a full-size printer in order to create larger objects. The player can also create land vehicles, such as rovers, to travel across surfaces with ease. Tethers and extensions can be created, which connect the player to their spaceship, regenerating power and oxygen. Tether extensions allow players to reach farther distances and increase the size of their base.
I had seen a few Youtubers playing this game,and i say,this is a wonderful yet fun game,espiecially when its in multiplayer.It hypes up peoples curiousity over time and it has their own speacial"never ending unknown to us".it may sound like "no man's sky"another game .but i prefer this style of game play and design.including the multiplayer setup.i hope it will continue to expand and i hope one day i could buy that day for myself XD