Saturday, 11 March 2017

Portals:Part 1

*this will be sets to part so that i cam finish my blog with at least a topic to write about*
Portals, what’s the first thing you think about? The game? A hole in space? Yeah almost...
it may sounds crazy when you mix some scientist like Einstein, Hawking and few others but the game Portal is more crazy than you think! Valves, your game have brought many of us to the point of carefully measured and delivered application of mind altering substance is the only way we can make some sense into your portal guns, but…… thankfully through some clever thinking and lots of madness , finally we know how is portal made.
People have been asking how portal have been made, through physics, spaces, Einstein and so other that I am in the point that I am writing this down here because I have nothing to write about and I’ll be damned kill if I don’t (unless that guy comes again and ruin my day saying how stupid and dumb my English sounds, FU*K you)
Now before I start writing things that no one will understand(in a point of science and English)here’s a note, do not read this post if you hate English and science or you cannot understand any of it.so please, get out if you do not want your brain to be dead. If you insist, then hold on because I am not turning this car around.
*Please be mind that portals can be utterly earth shatteringly frightening but the science behind it is exciting complex but is okay, this proofs that you can ask or burn your physics teacher’s mind about how much space formula you’ll unravel …
But before that ,let’s talk about what’s portal(as in the game)

The game retains Portal's gameplay elements, and adds new features, including tractor beams, laser redirection, bridges made of light, and paint-like 'gels' accelerating the player's speed, allowing the player-character to jump higher or place portals on any surface. These gels were created by the team from the Independent Games Festival-winning DigiPen student project Tag: The Power of Paint. In the single-player campaign, the player controls protagonist Chell, awoken from suspended animation after many years, who must navigate the now-dilapidated Aperture Science Enrichment Center during its reconstruction by the reactivated GLaDOS, a powerful supercomputer. The storyline introduces new characters, including Wheatley (Stephen Merchant) and Cave Johnson (J. K. Simmons). Ellen McLain reprised the role of GLaDOS. Jonathan Coulton and The National each produced a song for the game. Portal 2 also includes a two-player cooperative mode, in which the robotic player-characters Atlas and P-Body (both voiced by Dee Bradley Baker) are each given a portal gun and are required to work together to solve puzzles. Valve provided post-release support for the game, including additional downloadable content and a simplified map editor to allow players to create and share test chambers with others.Portal is like the main thing in the game and without it,youre basically stuck in there.

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